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Spacechem tips
Spacechem tips









I can understand people without context saying that banning any discussion seems extreme, and the OP reads to me as overly lengthy and aggressive in the absence of its ITT context, so I can understand wanting to prune that back somewhat. In 2023, the only thing that makes the game distinctive is the titty/dick monsters and the sexual violence I am not a comprehensive expert on legacy or survival BGs, but my sense is that all of the worthwhile mechanics from KD:M have since been adapted or modified and deployed in better games that don't have the drawbacks KD:M has. My sense is that, at the time it released, many of its mechanics were at least somewhat new and it fell into legacy and survival categories which have since seen some of the best designs of the last decade join their ranks. I didn't think I'd be comfortable owning the game, much less playing it. I followed KD:M on Boardgamegeek when it was in design and considered kickstarting, but was uncomfortable with the minis and with the way the designer seemed to be thinking in skeevy ways. I am fairly new to the thread in question, well after all the KD strife, and here's my take:

spacechem tips

Right but at least there should be an allowance for people to just post about mechanics or something new or whatever without bringing the whole rigmarole.











Spacechem tips